The criticism is great, at the new game. Toe empty areas, too little variety, too much grind and bad graphics. Anyone who reads tests for "legends" was immediately deterred. We give all-clear: It is not that bad. Since there are already enough tests, we want to look as Pokémon Esport on the competitive aspect of the game and the future perspectives.
- Tactical Dröge
- Combat system on fast action polar
- What really is impressive
- What is really bad
- The conclusion
Tactical Dröge
Pokémon games have been available for 26 years. Changes came only in small doses, sometimes another graphic, better animated monsters, a permanent EP divider...
But there have always been Pokémon competitions, to world championships with decent prize money. The fight coach-counter-trainer, however, completely takes Nintendo from his new game. Although one can compete against some NPCs out of the ancient symbol, but they are cardboard camerades.
Elite-Pokémon offer the biggest challenge in the game. They are particularly strong and aggressive. Nintendo
In "legends" it goes exclusively to collect and the fight with the wild monsters. The most challenging struggles are the against "Elite-Pokémon", huge and improved versions of the monsters, which are usually superior to the own team in the level. It's the only fighting challenge, because you do not want to defeat these monsters, but catch. This requires a degree of strategy.
Combat system on fast action polar
However, what Nintendo has set upside down is the combat system. At first glance, everyone can cope. Strengths / weaknesses are still unchanged, the monsters continue to have 6 status values. Although the approximate direction of the dot distribution is still true, but the values deviate from some counters from the acquaintances.
The actual struggles are the biggest difference: Each attack draws Pokémon a unusual high number of dots. If you use strengths, the opposing Pokémon is often defeated immediately. Level differences seem significantly stronger to fall into weight, at least as far as the attack is concerned.
Nintendo relies on quick fights that make little of hypnosis and light signs that serve its own defense. Those who like themselves quickly and hard wins.
With the perfect team are challenges rar. Also to see: "Elite-Pokémon" are much larger than the normal versions of e.g. "Nachtara" (Zw.V.L.) Pokémon Esport
From a strategic point of view, Pokémon legends: Arceus is really boring. Unlike usual, it is possible to build a perfect team prepared for all eventualities and never to change the Pokémon. No monster, no coach and no boss are ever dangerous. In my game, the character has not even blessed the temporal, but still relaxed 60 hours.
What really is impressive
Nintendo completely breaks up the usual system of a Pokémon game. Free movement, pokémon walking around, action-packed struggles: "legends" is the largest and bravest step that the franchise has ever done.
Anyone who takes the new edition of Diamond in parallel, is completely pushed in front of the head: the old game principle acts in direct comparison with "Arceus", linear, drill and outdated.
Dröge and Linear: In the direct comparison, the current Pokémon diamond is dusted. Nintendo
In legends "forces" Nintendo the player for the first time really different and as many Pokémon as possible. The completion of the Pokédex is the basic game mechanics and prevents in laziness also on the progress in history. In addition, for each Pokémon, always similar but specific things are "observed". For example, a Garados must execute "wet sweep" as an attack to complete the entry.
What is really bad
The grind. Although I had never had problems to make general items, how many tests suggest that, but the player must constantly collect anything. And as Nintendo is already being tested well in other games, certain materials are scarced.
Enough "fit hive", the coach for besber and potion mandatory to collect, will become the only game goal in between. And in a game where Pokémon constantly k.o. Go and hundreds of life with an attack sewing, these are, except poké balls, the most important items. To round off the whole:
An image of the pixel gambled Gamerhölle: Nintendo wants to send the player for hours leek farms. Pokémon Esport / Ryll
A farm round through the starter area brings estimated 20-30 gym in 15-20 minutes of playing time. Absolutely unnecessary.
Just unnecessary is the compulsion to catch and explore all Pokémon to finish the game. 242 different Pokémon with 10 exploration levels, some of them at all only through developments, which makes easy 100-200 game hours. Half of whom exhausting grind. And after already 240 prisoners (most you need twice and triple), the always similar fishing process will not be more exciting.
The conclusion
Pokémon legends: Arceus is fun. It brings Pokémon into a new age. "Good" I can not call it. It sells casual opportunities excellently the time, because it makes it pleased to go on expedition and to follow history. However, it is also meaningless grind and hardly includes strategy.
Just go on expedition is fun. Strategy is missing but far. Nintendo
Who reminds himself to the Pokémon initial days: At that time you won the game with a Turtok Level 100. That's back now. Each player must also know: Zocken to the end become the most allest and of the desire you have to get free. "End a game," does not seem to be a relevant game goal for Nintendo. For all occasional players who want something of a game very long, the 50 € purchase price is fine.
What remains is the hope: Nintendo continues the new development, the next Pokémon game of the Japanese will absolutely phenomenal and great. Provided you will not (again) greedy.
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