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VALORANT PBE New Patch 5.03 Patch Note Released. The chamber is significantly weakened, the part damage judgment, etc. to the Ultimate, etc.

On July 30, RIOT GAMES released a new patch notebook 5.03 of Valorant PBE (Public Beta version). Various changes are added, such as the chamber is significantly weakened and the parts damage judgment is added to the Ultimate Ability.

The PBE, which is currently being implemented only in the North American area, is a test server standing position before applying a new patch to the actual Valorant. Whether it will be actually officially released will be determined by receiving feedback from general users. In addition, the content of the patch notes described in this article is not official translation but the original English text.


Update game engine

The update of the game engine (UNREAL ENGINE) used in Valorant will be applied to this PBE. the detail is right below.

The upgrade to Unreal Engine 4.26 has been completed, and this PBE will play with this engine. Currently, we are collecting a lot of data and statistics and checking the situation.


Update of Agent

The highlight of this update is the adjustment of the chamber. The downward revision has been applied to the all abilities of the chamber, which is significantly weakened. the detail is right below.

Rendevu (E)

  • Basic cool time increases: 20 seconds >>> 30 seconds
  • Recall cool time increases: 20 seconds >>> 30 seconds
  • Cool time is set to 45 seconds every time the Rendevure anchor is destroyed
  • Reduced radius in the effective range: 21m >>> 15m

Trade mark (C)

  • Slow's continuation time decreases: 9.5 seconds >> 6 seconds

Tour de Force (X)

  • Necessary Ultimate Points increase: 7 >>> 8
  • Slow's continuation time decreases: 9.5 seconds >> 6 seconds

Head hunter (Q)

  • Increases the cost of bullets: 100 >>> 150

Regarding Rendevu's radius in the effective range, the additional explanation tweet by Penguin, a Valorant game designer, is easy to understand. Apparently, the radius of the chamber can be teleported after the anchor is installed is one size smaller.

  • Comparison image of Rendezvous. Live represents the current live patch, Prototype represents the effective range in the PBE patch currently being implemented

Added part damage judgment to Ultimate Ability

In addition, for some ultimate abilities, a part damage judgment is added as well as general weapons. the detail is right below.

Neon-Overdrive (X) ****

  • 1 damage is reduced: 22 >>> 18
  • Increased kill zone: 15m >>> 20m
  • Damage ratio of leg shots decreases: 1.0 >>> 0.85
  • Increased damage magnification of head shots: 1 >>> 3

Chamber-Tour de Force (X) ****

  • Damage ratio of leg shots decreases: 1.0 >>> 0.85

Jet-Bladestorm (X) ****

  • Damage ratio of leg shots decreases: 1.0 >>> 0.85

The chamber will be further weakened in addition to the weakening described above. The conventional Ultimate Tour de Force caused 150 damage, even if it hit the legs directly, but this is the same as a normal weapon.


Background of chamber weakening

The patch note tells the background of the weakening of the chamber. At the beginning of the patch notebook, As the player masters chambers in both competitives and professionals, the advantages of the chamber cover the weaknesses, and how to deal with Rendezvous has become less effective as we expect. It is stated. In other words, many players are skilled enough against chamber. The development team seems to see that the average performance has become too high as the character's performance is drawn out.

Regarding the change of Rendevoo, Chamber's Rendebuh is aimed at securing a powerful area, but in fact, the radius of plenty of plenty has secured an area beyond intent. A reference to the point. It is also explained that this change requires more efforts for Chamber to use the off-angle. In summary, it seems that the area by the off-angle using the chamber Rendevuh was too strong, so it seems that this weakened like this.


Chamber in the professional scene

In fact, what is the chamber evaluation in the current Valorant professional scene? The following is a change in the pick rate of each agent in the world tournament. The first image is a summary of the pick rate at the Valorant Champions Tour 2022: Stage 1 Masters-Reykjavík (VCT STAGE 1) held in April 2022. In this tournament, the Japanese national team ZETA Division has made the third largest leap in the world, and fans all over Japan are involved in enthusiasm. On the other hand, the second image is a summary of the pick-up rate in the World Tournament, which had just ended the whole schedule last week, Valorant Champions Tour 2022: Stage 2 Masters-Copenhagen (VCT STAGE 2). Both images were quoted from Valorant statistical information site Run It Back.

Chamber has a pick rate of more than 70 % in recent world competitions, and is ranked first in the second place with a large difference from the second rays. It is noteworthy that the chamber has been enhanced and this result is not the result, but rather that the chamber itself has been weakened for a long time, and the ratio of picks has increased. The applied patch in the VCT Stage 1 was 4.05, and the applied patch in the VCT STAGE 2 was 5.0, and the following agents were adjusted and the impact on the pick rate.

The jet has a change in the specifications of the patch 4.08 tail wind (blink), and the pick rate has dropped significantly (65% >>> 17.42%), and instead, the same duelist Raise significantly increases the pick rate. (28.33% >>> 53.79%). In addition, Soeva has been weakened by the weakening of patch 4.08, and has a significant lower pick rate due to the fact that the new agent's Fade, which has the same role of the same recon, has been entered as a candidate (18.94%. ) On the other hand, chamber has a significant increase in the pick rate, despite the weakening of trademarks (the number of charges decreased: 2 >> 1) in patch 4.09 (44.17% >>> 76.52. %). Considering that there is no change in abilities for other Sentinel, this will indicate that chamber is still a powerful agent.


In fact, weakening of chamber that had been announced

The fact that the weakening of the chamber will be weakened soon, in fact, the developer was announced in a certain thread on the overseas bulletin board Reddit. The content of the post is about the progress of the pick rate of each agent at the end of 70 games, which is about half of VCT Stage 2. At this point, the chamber's pick rate is 80%.

In response to this post, a certain user commented that the adjustment to the chamber would not come for a while. The development side may have made adjustments due to the weakening of the chamber in Patch 4.09, he said in a mixed opinion. In response, Valorant game designer Penguin answered in a concise denial. He commented, To be precise, the balance adjustment is coming soon. The chamber weakening included in the PBE was an event that was expected from some of them.


summary

As mentioned above, the contents of the PBE patch notebook have been explained while interlacing the statistical data of this world tournament. The significant weakening of Chamber will be a head for many players who like the agent. Please note that the content of this article is a patch note in the test environment, and that the content may be changed when it is officially released.

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Valorant is being distributed from RIOT GAMES for free for PCs.

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