[Play report] If you want the power of Bayonetta 3, pay a price! Creative climax actions that attract risk management and lead to play
In the middle of the catastrophe, she is always laughing. Such invincible witch Bayonet ta is back! Devil May Cry, the Hone Stylish Action, is like a sister work, but with jazz-like music and dance-like actions, it has established a unique charm. How did the characteristic action in the latest work change? Let's take a look with the new character Viola.
First, the biggest change is that the both hands of both hands of weapons have been abolished, and only two types can be equipped. Because it is not limited to four-point mounting, the foot skill is reduced and there is a little loneliness, but instead, Demon Slave, which uses three summoned beasts, is added, focusing on Bayonet ta and summoning beast combination. Rice field. How to use two types of weapons and three summoned beasts, how to use them properly, this is the key to technique skills in Bayonet ta 3.
With the lack of weapons, weapons that are easy to continue combo and powerful weapons can not be used together, so you will not be able to cover the disadvantages of each weapon. Therefore, if you do not hit a slow, narrow weapon in the range, the combo will be cut off immediately. In this work that is not just defeating the enemy, the continuation of the combo is the most life. If you aim for a high score, you will not be allowed to swing at one time. It is possible to open the menu and replace it, but basically the characteristics of the two weapons are more than the old work.
The same is true for the new element, Demon Slave. In the previous work 2, we attacked unilaterally with Am bran Climax, but there is a disadvantage that Bayonet ta becomes defenseless while summoning Demon Slave. In each of the Verse of this work, there are large enemies that are disadvantaged by Bayonet ta, so you will not be able to do it unless you seal some attacks with a break that weakens with the attack of the monsters. When a break occurs, cracks occur in the enemy's site, making it impossible to attack using it. By doing so, Barnett will be hit directly.
Large enemies have many large attacks from outside the screen, so it will be difficult to defeat the smaller partner with Bayonet ta. The monster's attack is slow and is not suitable for defeating small enemies at once. If the demon beast himself continues to be attacked, there is a risk of retreat or runaway.
Watch the gaps and summon the large size while keeping a quick small attack. It is desirable to do these two in parallel due to the relationship between magical power consumption, the judgment of the priority of the attack, the situation of the demon beast damage, the concentration that avoids enemy attacks, and the technique of earning a combo point, and the surrounding situation. The busyness of seeing is increasing significantly.
On the other hand, Barnett's way of fighting is increasing, and instead of a witch time, it can make a strong blow with instant summons. However, since there is no bat with-in generated by normal avoidance, the timing is even more severe. Since it does not activate a remote attack such as a beam, it is not a complete substitute for avoidance, so it is essential to train using. High-risk high returns and low risk are easy to stabilize even with low returns. And the more you master it, the more you know how to avoid risk. This is characterized by the action of Bayonet ta 3.
Bayonet ta's specific combo has a combination of monsters summoning, and in this case there is no vulnerable gap. The benefits of connecting a long combo are born, and it is more powerful than a short combo with little gaps. In addition, there is a combination that causes a quick switching of the mascaraed age of mascaraed age to occur, and it seems that there is room for research on the monster combo. The feeling of operating the Bayonet ta, the Demon Beast, and the two characters at the same time will bring the player to a wide field of view that is completely different from the previous two.
In the field movement, the variations have expanded by Demon Marmalade linked to weapons. Instead of Crow Sign-in and Panther Wiz in up to the previous work, and Wicked Weave during the battle, it has a transformation ability set for each weapon, and has its own characteristics such as accumulation, jumping, and high-speed movement. 。 Since the characteristics of gimmicks at key points are required, the replacement of weapons is somewhat troublesome, but it is the witch's demonstration that can be moved freely in a variety of humans. In particular, the jumping ability, which is excellent in vertical movement, is quite fresh, and is useful for searching because you can see the entire field from a high position.
The new character Viola is weak in magic, and only Japanese swords and darts can be used. It features a Japanese sword guard that can safely prevent attacks. The activation of the witch time is not an avoidance, but from Parry, which occurs when the Japanese sword guard just activates.
Viola's guards are quite excellent, and most of them are strict, although they are strict, can be brought in with no damage. It is safe if you hold down the R button, but let's actively aim for Parry for high score. If you play like SKIRT, it will not work, and it will be easy to succeed if you push it long and take it firmly.
Because it is not possible to attack a wide area like Bayonet ta, it is a way to use special commands that you can learn and your buddy magic beast Cheshire. Cheshire, unlike Bayonet ta's monsters, act on its own, but has a large attack range, has excellent ability to wipe out both large and small. Since the catalyst is a sword, the viola fights with bare hands that cannot be guarded, but you can move around freely. If you accumulate the magic power, leave the attack to Cheshire and move in the avoidance while hitting it so that the combo cannot be cut. Tactics that are conscious of summoning are required more than Bayonet ta.
The important frame rate was the same as the switch transplant version 1 and 2, and moved smoothly in the battle scene. Until now, the hardware before transplantation was severe, so it is the best thing to do with smooth behavior from the beginning. In addition, a series of mini-games, photo mode that can be started in the event scene, music that can be exciting with luxurious performances, and a finish suitable for power-up. It is a very satisfying work that can be an indicator of future action games.
Bayonet ta 3 is on sale from October 28, 2022, for Nintendo Switch.
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