For the first time on Zeta Halo, it quickly becomes clear that Halo Infinite's campaign will be a completely different journey than multiplayer mode. It may take some time to lose many of the strategies that are used to taking it with other players (for example, the campaign offers a number of different options and strategies that can be very fun.
The most important thing first — the shields of the Master Chiefs are not very strong at the beginning. These can be upgraded with Spartan cores found in Fobs, fortresses, various story missions, etc. Even if you play on normal, the damage can accumulate fairly quickly, so it's a good idea to invest in shields. From there you want to lay cores in the GrappleS hot. It is the first ability you receive, and although options are decenter than the fall wall for damage reduction, the Grappling Hook offers much more mobility, analyzed enemies, the ability to take weapons and fuel cells that can be thrown on enemies, and fast Cross the card. It is also cooler.
If you unlock FOBS and dismantle propaganda travels, you will notice something called Valor. This will release new weapons, vehicles and even marines in a FOB. It may not appear much in the beginning, but they will finally pick up some pretty strong marines, weapons like the rocket launcher and the Sentinel Beam and much more. You can also equip the marines with different weapons, so later bases can be a walk in the park to clean up them. There is also the advantage of vehicles such as the gun goose, which is ideal for defeating bosses and designed enemies.
Another thing you should consider — Fobs show a number of important sights on the map, but not everything. It's a good idea whenever possible to explore on your own on your own to see what can be dredged. For example, you can find a goal that makes a mighty unique weapon that can be equipped later. Fobs and some missions can also drive quickly what makes it much easier to visit places again.
If you are looking for skulls and other collectibles, note that some of them can be found and overlooked in Story missions. Story missions can not currently be repeated (although 343 industries work on a solution). So when skulls are important, read our guide here to get them all. There is also a mission called Nexus, which blocks the access to the open world for a long time. So if you need something, it's a good idea to clean up this before you start the mission. At night, it is not that bad if you are looking for audio red documents and armor cabinets, as they light up (and sleep some enemies at night).
Marines can not be carefully controlled, but they are pretty intelligent in many ways. If you are in a Razorback or Warthog Horn, jump on board and even occupy the cannon's seat. Pinging Marines will also see how to join them. So, if you have saved several while exploring the open world, this is a great way to roll with some support to the next place. Just try to remove too far from them, otherwise they will disappear. Marines will also not enter tunnels or caves, so remember.
If you finally have problems with the degree of difficulty, finish your current game and go to the campaign menu. Choose Load Game and change the level of difficulty. Alternatively, this works to add unlocked skulls or increase the level of difficulty of their current throughout.
Hallo Infinite is currently available for Xbox One, Xbox Series X / S and PC. Read our review of the campaign here.
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