Harajin Apde had a good story. Earth Defense Force 6 is solid. The wiper of Splatoon 3 is cool. This week's gaming
Now Gaming is a corner where you write the game that each writer plays that week every Sunday. This is the 351st time. I'm worried about the smell of the cooler.
- Even after the official release, it is still evolving
- Dark mouth
- I'm worried about the development above
- Real name is a real name
Even after the official release, it is still evolving
This week, I will play Skul: The Hero Slayer again. Following last week's NEON ABYSS, the latest Apde was also distributed to the console version. This time, two new characters are added. One of the wizards is unusual for a wizard character, and a normal attack is a melee attack. However, because the attack power is low, you will focus on magic skills. The skill is not a normal cool down system but a unique gauge system, and it is necessary to turn around while sandwiching the gauge reservoir each time.
Another Devi Jones is a power type that holds a cannon and releases the shell. Although the blow is quite powerful, it can be loaded up to four at one time, so it is important to aim at the enemy accurately. Using skills is loaded with powerful bullets with various effects. In addition, the specifications of the reward when defeating the boss, the addition of enhanced items, and the wide balance adjustment are implemented, it has become a large apde. by. Taijiro Yamanaka
Dark mouth
This week, I was playing Harajin, which was implemented in a new area for the first time in a year. The fourth regional Smile is a country of wisdom surrounded by vast forests. The field, including the Smile City, is a map that makes use of the height difference, and complicated terrain is well created. At first glance, it seems to be difficult to move, but since there are many field gimmicks for movement, it is easier to explore than some of the lightning areas. In accordance with the implementation of the Smile, grass elements, related element reactions, new gimmicks and enemies also appear. A dense adventure set in an unknown field is taking place.
Also, this time, the story is quite emphasized. The information system Akasha that utilizes the heritage of the predecessor of the predecessor. A clinic-controlled clinic, and young grass gods with low religion. Death and illness spread in the forest. The cut scene and the beauty of the character model were as they were, and the story that made use of the settings was developed, and the continuation was a concern. The main story of Harajin has a considerable volume, but the content was strong and I was surprised in a good way. Both fields and stories were updates with large and high density. by. Keiichi yokoyama
I'm worried about the development above
This week I was playing Earth Defense Force 6. EDF's new fierce battle starts with the devastated Earth in the previous battle. As a new element in the game system, a new subsidy slot has been added to non-fencers. As a result, grenade etc. can be used without competing with the main weapon. In addition, a new drone-like weapon type appears on the air raider. The turnover rate has been high, and it has become a military department that can handle meat battles in addition to the high-fire attacks with conventional support requests. Furthermore, from this work, the character will automatically climb an obstacle at the height of the waist. This is a nice change for a low-mobility, despite its sober improvement. In addition, new functions such as the more realistic perspective and the display of damage values are implemented (all can be switched on and off in settings). Although there is no major change, gameplay is an impression that it has been brushed up firmly.
On the other hand, the story is pushed out on the story, and the production of the introduction part is quite elaborate. The scenario you are interested in is functioning firmly as a motivation for play. A hot development is likely to be drawn while entangled with characters that appear from the beginning, and expectations for future developments are expanding. By the way, the content of conversation and communication is more wit than usual, and it is often laughed. by. Hideaki FUJIWARA
Real name is a real name
I'm playing Splatoon 3 Eve Festival, but it's interesting. One-day trial version of the festival. Splatoon played 1 like a demon, 2 did not play very much for some reason, and 3 was going to do the campaign, but online play fever has recurrent by playing the eve. rice field. My favorite weapon is a drive wiper. A hybrid system with lightness, proximity, and a long distance. Anyway, it's like Katana. It was easy to handle, but I wanted to use the firepower, so when I used it, it was tattered. Since it is a position that works well for both long and short distances, it is an image that seems to require the brain of the user. I use it because it is good.
As the official announced, the eve of the eve is that communication errors and invalid games are also available. I guess people are gathering so much. I feel the excitement. The last Splatoon DIRECT was over 300,000 simultaneous connection in Japan alone and was out of the way. I think the players are continuing to spread in the roller serialization and women's approaches, but it is still terrible IP. This kind of shooter is an image that basic play free transition is progressing aggressively, but in Splatoon, such an approach seems to be unrelated for a while. by. Ayuo Kawase
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